Booted up the d64 version six times now. Game seems to run good, except for me at least 2 out of 6 boots (not necessarily restart of game as you lose your life) the game freezes whilst in play. It's brief, only about 2-2.5 seconds duration and not repeated often at all. Game does not crash, both times recovered nicely. However, I would not want it to happen in a theoretical mid-"any tricky jump and then whip" type of situation further into the game.
So I just leave this comment in case it comes up with anyone else. It has not affected my gameplay so far. Nor have there been any crashes or a permanently frozen screen.
system setup: I am using a C64 mini (therefore VICE), PAL setting, and the d64 version.
Have not tried the prg version yet. It doesn't bother me that much.
Stability of the game is not affected, and it only has happened a few times. No frustrations at all. Enjoying the game a lot! On my end, I always have the option of trying the prg to see if it never has the thawable freeze.
I just can't leave the ladder in mid. So I want to access an intermediate corridor, but the ladder always take me to the top or the bottom, I cannot cease grabbing the ladder or the ledges.
Diagonally up allows you to jump off ladders. To enter a corridor directly next to a ladder, you should be positioned just below and push diagonally up.
I can't figure it out. It def would be more intuitive that moving the JOY left or right on ladder (or rope!) the hero would try to left the ladder in that direction. However a really nice port, is the vases can be broken somehow? Once I jumped on the rope on the start screen and left the screen up hoping in some easter egg :D
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Booted up the d64 version six times now. Game seems to run good, except for me at least 2 out of 6 boots (not necessarily restart of game as you lose your life) the game freezes whilst in play. It's brief, only about 2-2.5 seconds duration and not repeated often at all. Game does not crash, both times recovered nicely. However, I would not want it to happen in a theoretical mid-"any tricky jump and then whip" type of situation further into the game.
So I just leave this comment in case it comes up with anyone else. It has not affected my gameplay so far. Nor have there been any crashes or a permanently frozen screen.
system setup: I am using a C64 mini (therefore VICE), PAL setting, and the d64 version.
Have not tried the prg version yet. It doesn't bother me that much.
Mmm interesting, might be an emulator issue? I never encountered this during testing on real hardware...
Yeah it could very well be a PEBCK category.
Stability of the game is not affected, and it only has happened a few times. No frustrations at all. Enjoying the game a lot! On my end, I always have the option of trying the prg to see if it never has the thawable freeze.
I guess, it could be a problem of the older VICE v2.4 version, the C64Mini uses.
Congratulations on your game. Some very nice animation and effects going on in there.
I just can't leave the ladder in mid. So I want to access an intermediate corridor, but the ladder always take me to the top or the bottom, I cannot cease grabbing the ladder or the ledges.
Diagonally up allows you to jump off ladders. To enter a corridor directly next to a ladder, you should be positioned just below and push diagonally up.
I can't figure it out. It def would be more intuitive that moving the JOY left or right on ladder (or rope!) the hero would try to left the ladder in that direction.
However a really nice port, is the vases can be broken somehow?
Once I jumped on the rope on the start screen and left the screen up hoping in some easter egg :D
Only left/right on ladder/rope switches player facing, which is needed for correct weapon direction.
An easter egg on the title screen would be too easy :)
Just tried the Spelunky classic ( an online version of it https://yancharkin.github.io/SpelunkyClassicHDhtml5/ ) and now I see why is it that way.
Excellent game!
1h left… :-)
This looks amazing! Can't wait to jump back into the mines!
It looks interesting :-)
I look forward to it. Of course we will describe it in K&A Plus 😎
Greetings from Poland ✌️😎
Can't wait!
very good game,thank
can't wait !
Cool! Finally, a game to look forward to again. There hasn't been much since Timo's Castle. Day one for a longplay!
If you’ve played the original, you’ll know this isn’t one that is going to produce your usual long play…