Hi!. Thank for creating this wonderful game for C64. Please ¿can you tell me if there'll be a physical version at any time?. I'm very interested. Kind regards! 😉👋
seen comments of a newer version fixing peoples issues, wanted to know if that version lets us drop when hanging from a ledge like Spelunky Classic, currently i only seem to be able to drop off a ledge i am holding onto if i jump, which ofc makes you fall further and often hurt yourself.
Paul this is such an impressive achievement! I've been playing it for a couple of evenings solid and it's soooo much fun! Congratulations on another incredible conversion! I think you made a really great choice of features to keep and delivered a very very fun game. I wonder what you have your sights on next!
Awesome game, for me it's the best game of 2024. Music is very catchy, but gets annoying while playing for a long time. Is there any way of turning it off and leaving only sfx? tried pressing all the keys :)
Sorry, memory was too tight to support sfx only mode :( Best to practice more, so that you reach the other worlds more consistently, which have different music :)
Joystick up stopped working on me while I was having my best run so far. I see up being registered in WinVice. This was at the begging of a new level.
I also couldn't pull out a bomb - but I threw up a rope.
I let the timer run out so the ghost could get me... then a button press wouldn't bring me back to the menu to start a new game.
Would a VICE snapshot file help for debugging? I saved one when it started acting weird. If you'd like the file just let me know how I can get it to you.
I think I'm close to solving this rare and nasty bug. I thought I fixed it in V1.3, but apparently not :(. You can send your VICE snapshot here: paulko64 at gmail dot com. Then I can check if it's the same issue...
Dear Paul, in short words - i'd pay you 5€ for a extended REU-Version, with all missing features... .
Very good work by the way. I am not completely sure whats causing it, here and there it seems the sprite-multiplexer has a problem somehow / when screen is full of action or I carry something, here and there a sprite is flashing up on positions, where it shouldn't (using v1.3)...but it did not affected gameplay, which is very cool in my opinion. Even though I did not managed until now to get past second world...
Thanks for the comments. Indeed, sometimes too much is happening at the same time, which overloads the CPU and causes some sprite flicker. I tried to minimize it as much as possible...
Very nice conversion and great soundtrack! Our German-language review can be found in our recorded livestream starting at 00:35:32. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
I think I found a bug. I was killed by the ghost while setting a bomb. I may have died while pressing left.
When I returned to the title screen my guy was stuck running left and wouldn't stop. I could jump bu that's all I could do. I was stuck running into the left wall and had to reset.
Looks like I'm on v1_3 from the name of the download.
Excellent game and really good porting of the game. I also included it in my new "Gameplay of New C64 Games from September 2024" video as well as all the other recently released Commodore 64 games.
Quick question. Would it be possible to hold down the action button to run? Douple-tapping left or right on the d-pad is a bit difficult when standing on a single block and has occasionally lead to my death. lol
Awesome port! I've really been enjoying this a lot! As someone who's played hundreds of hours of Spelunky, I'm really impressed with how well done this port is. :-)
I did notice a bit of a "bug" while playing today. Sometimes the game will spawn you in a spot where the only way out is to push a gray block but since you can't push them in this version, your only option is to use a bomb. That being said, if you're out of bombs, you're completely stuck. I'm wondering if maybe there's a way to prevent the game from spawning you in a situation like this?
Indeed, the lack of "push block" functionality can lead to such situations. Actually, there is a 1/128th chance that either the entrance or exit is blocked-in... I need to think about how/if I want to deal with this.
Btw, running out of bombs is never a good strategy ;)
Very true about running out of bombs. lol Luckily I wasn't actually out of bombs when this happened.
Oh and one other thing I noticed is that ropes don't trigger the arrow traps. Is this something you could implement? It's a strategy I use a lot in the regular game.
Gotcha. Makes it a bit more challenging but that's ok. lol You've done an amazing job implementing as much as you have given the limited hardware. Having a great time with it. Happy to have an excuse to get back into the game as I haven't played it in quite some time. Keep up the awesome work! :)
so, after playing a bit (and getting to the temple) I was wondering are kali altars not functional? also is there a benefit to beating the mumies? (last encounter it killed me when I tried to kill it)
← Return to Commodore 64 game
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Hi!. Thank for creating this wonderful game for C64. Please ¿can you tell me if there'll be a physical version at any time?. I'm very interested. Kind regards! 😉👋
seen comments of a newer version fixing peoples issues, wanted to know if that version lets us drop when hanging from a ledge like Spelunky Classic, currently i only seem to be able to drop off a ledge i am holding onto if i jump, which ofc makes you fall further and often hurt yourself.
Diagonally down let's you drop when hanging from a ledge!
Paul this is such an impressive achievement! I've been playing it for a couple of evenings solid and it's soooo much fun! Congratulations on another incredible conversion! I think you made a really great choice of features to keep and delivered a very very fun game. I wonder what you have your sights on next!
Thanks for the nice words! Am currently working on an original concept. Still early days though...
Awesome game, for me it's the best game of 2024. Music is very catchy, but gets annoying while playing for a long time. Is there any way of turning it off and leaving only sfx? tried pressing all the keys :)
Sorry, memory was too tight to support sfx only mode :( Best to practice more, so that you reach the other worlds more consistently, which have different music :)
no worries , will try harder, i love the game :)
nice port.
Paul,
Joystick up stopped working on me while I was having my best run so far. I see up being registered in WinVice. This was at the begging of a new level.
I also couldn't pull out a bomb - but I threw up a rope.
I let the timer run out so the ghost could get me... then a button press wouldn't bring me back to the menu to start a new game.
Would a VICE snapshot file help for debugging? I saved one when it started acting weird. If you'd like the file just let me know how I can get it to you.
I think I'm close to solving this rare and nasty bug. I thought I fixed it in V1.3, but apparently not :(. You can send your VICE snapshot here: paulko64 at gmail dot com. Then I can check if it's the same issue...
Dear Paul, in short words - i'd pay you 5€ for a extended REU-Version, with all missing features... .
Very good work by the way. I am not completely sure whats causing it, here and there it seems the sprite-multiplexer has a problem somehow / when screen is full of action or I carry something, here and there a sprite is flashing up on positions, where it shouldn't (using v1.3)...but it did not affected gameplay, which is very cool in my opinion. Even though I did not managed until now to get past second world...
Thanks for the comments. Indeed, sometimes too much is happening at the same time, which overloads the CPU and causes some sprite flicker. I tried to minimize it as much as possible...
Very nice conversion and great soundtrack! Our German-language review can be found in our recorded livestream starting at 00:35:32. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
I think I found a bug. I was killed by the ghost while setting a bomb. I may have died while pressing left.
When I returned to the title screen my guy was stuck running left and wouldn't stop. I could jump bu that's all I could do. I was stuck running into the left wall and had to reset.
Looks like I'm on v1_3 from the name of the download.
I thought I fixed this bug :( I need to have another look then...
I've only had this happen once but I've only got about 3 hours into the game.
It's super enjoyable and it's the first C64 game I've bought in 25+ years.
Eine richtig tolle Portierung des Spiels auf den Commodore 64. Meine absolute Empfehlung! 🕹
Auf meinem YouTube Kanal habe ich es im Rahmen der C64 Spielzeit vorgestellt. Schaut doch mal vorbei:
Excellent game and really good porting of the game. I also included it in my new "Gameplay of New C64 Games from September 2024" video as well as all the other recently released Commodore 64 games.
Quick question. Would it be possible to hold down the action button to run? Douple-tapping left or right on the d-pad is a bit difficult when standing on a single block and has occasionally lead to my death. lol
I think that would interfere too much with all the other (hold) button functions...
Gotcha. Guess I'll just have to perfect my double-tapping. lol
Awesome port! I've really been enjoying this a lot! As someone who's played hundreds of hours of Spelunky, I'm really impressed with how well done this port is. :-)
I did notice a bit of a "bug" while playing today. Sometimes the game will spawn you in a spot where the only way out is to push a gray block but since you can't push them in this version, your only option is to use a bomb. That being said, if you're out of bombs, you're completely stuck. I'm wondering if maybe there's a way to prevent the game from spawning you in a situation like this?
Indeed, the lack of "push block" functionality can lead to such situations. Actually, there is a 1/128th chance that either the entrance or exit is blocked-in... I need to think about how/if I want to deal with this.
Btw, running out of bombs is never a good strategy ;)
Very true about running out of bombs. lol Luckily I wasn't actually out of bombs when this happened.
Oh and one other thing I noticed is that ropes don't trigger the arrow traps. Is this something you could implement? It's a strategy I use a lot in the regular game.
Due to memory and cpu constraints, enemies and ropes do not trigger arrow traps. Note that other objects you can throw do trigger them!
Gotcha. Makes it a bit more challenging but that's ok. lol You've done an amazing job implementing as much as you have given the limited hardware. Having a great time with it. Happy to have an excuse to get back into the game as I haven't played it in quite some time. Keep up the awesome work! :)
so, after playing a bit (and getting to the temple) I was wondering are kali altars not functional? also is there a benefit to beating the mumies? (last encounter it killed me when I tried to kill it)
Not functional, and no benefit sadly :(