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Hi!. Thank for creating this wonderful game for C64. Please ¿can you tell me if there'll be a physical version at any time?. I'm very interested. Kind regards! 😉👋

seen comments of a newer version fixing peoples issues, wanted to know if that version lets us drop when hanging from a ledge like Spelunky Classic, currently i only seem to be able to drop off a ledge i am holding onto if i jump, which ofc makes you fall further and often hurt yourself.

Diagonally down let's you drop when hanging from a ledge!

Paul this is such an impressive achievement! I've been playing it for a couple of evenings solid and it's soooo much fun! Congratulations on another incredible conversion! I think you made a really great choice of features to keep and delivered a very very fun game. I wonder what you have your sights on next!

Thanks for the nice words! Am currently working on an original concept. Still early days though...

Awesome game, for me it's the best game of 2024. Music is very catchy, but gets annoying while playing for a long time. Is there any way of turning it off and leaving only sfx? tried pressing all the keys :) 

Sorry, memory was too tight to support sfx only mode :( Best to practice more, so that you reach the other worlds more consistently, which have different music :)

no worries , will try harder, i love the game :) 

nice port.

Paul,

Joystick up stopped working on me while I was having my best run so far.  I see up being registered in WinVice.  This was at the begging of a new level.

I also couldn't pull out a bomb - but I threw up a rope.

I let the timer run out so the ghost could get me... then a button press wouldn't bring me back to the menu to start a new game.

Would a VICE snapshot file help for debugging?  I saved one when it started acting weird.  If you'd like the file just let me know how I can get it to you.

I think I'm close to solving this rare and nasty bug. I thought I fixed it in V1.3, but apparently not :(. You can send your VICE snapshot here: paulko64 at gmail dot com. Then I can check if it's the same issue...

(+1)

Dear Paul, in short words - i'd pay you 5€ for a extended REU-Version, with all missing features... .

Very good work by the way. I am not completely sure whats causing it, here and there it seems the sprite-multiplexer has a problem somehow / when screen is full of action or I carry something, here and there a sprite is flashing up on positions, where it shouldn't (using v1.3)...but it did not affected gameplay, which is very cool in my opinion. Even though I did not managed until now to get past second world...

Thanks for the comments. Indeed, sometimes too much is happening at the same time, which overloads the CPU and causes some sprite flicker. I tried to minimize it as much as possible...

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