Updated version 1.1 available
Spelunky64 » Devlog
Several bugs have been fixed in this version 1.1:
- Fast joystick up/down switching doesn't allow double jumps anymore
- When shopkeeper gets angry, all objects will be for free (was not always the case)
- Arrow traps are now always disarmed when bombed
- Arrow traps are not spawned next to entrance or behind shopkeeper anymore
Files
spelunky64_v1_1.zip 84 kB
87 days ago
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Spelunky64
Official Commodore 64 port of the classic roguelike platformer.
Status | Released |
Author | PaulKo64 |
Genre | Platformer |
Tags | 8-Bit, Commodore 64, Retro, Roguelike |
More posts
- Elusive bug finally crushed!59 days ago
- No more "sticky" Spelunky behavior...74 days ago
- No more infinite bombs/ropes from crates81 days ago
Comments
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very good
Great game, it is truly excellent in every way. I ask if it is possible to increase the interval between the two impulses a bit for running, as I find it difficult."
We need Amiga version too :-)
i still think a set of designed levels for a finite game that can be "learned" as a platformer would be nice to have in this, increasing in difficulty and complexity around 15 to max 30 , which are consistent , on top of the hiscore chaser generator.
But i enjoyed it nonetheless, good to see you're still on it. The engine is worth recycling imo it should be capable of spawning multiple platformers with different looks and fine , responsive mechanics , thx for all the work !!!
(and putting it out on the 64 first ... i assume at some time someone will need to amiga for this heheh)
Oh wow, Spelunky, I forgot about this game. I'm glad it's still getting attention, it deserves it more than the remake