Updated version 1.1 available


Several bugs have been fixed in this version 1.1:

  • Fast joystick up/down switching doesn't allow double jumps anymore
  • When shopkeeper gets angry, all objects will be for free (was not always the case)
  • Arrow traps are now always disarmed when bombed
  • Arrow traps are not spawned next to entrance or behind shopkeeper anymore

Files

spelunky64_v1_1.zip 84 kB
4 days ago

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Comments

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very good

Great game, it is truly excellent in every way. I ask if it is possible to increase the interval between the two impulses a bit for running, as I find it difficult."

We need Amiga version too :-)

i still think a set of designed levels for a finite game that can be "learned" as a platformer would be nice to have in this, increasing in difficulty and complexity around 15 to max 30 , which are consistent , on top of the hiscore chaser generator.

But i enjoyed it nonetheless, good to see you're still on it. The engine is worth recycling imo it should be capable of spawning multiple platformers with different looks and fine , responsive mechanics , thx for all the work !!! 


(and putting it out on the 64 first ... i assume at some time someone will need to amiga for this heheh)

Oh wow, Spelunky, I forgot about this game. I'm glad it's still getting attention, it deserves it more than the remake